Metriquality shows your studio's own game alongside rival estimates, prescribes the right move, and measures the impact — automatically.
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Your own-game actuals. Rival estimates. Measured impact on every decision — lift evidence, not hand-waving.
See your own studio's real player counts and CCU alongside rival estimates in the same table. Your data is first-party actuals. Theirs are calibrated estimates. Never mixed up.
First-party actualsEvery action Metriquality prescribes comes with a before/after significance test 7 days later — real p-values from your own telemetry as an internal effect-size indicator. Run a holdout / geo-split and that lift becomes incremental. "We acted, retention lifted +4.2pp, p=0.03" is a sentence your investors understand.
Measured impactManage your rival watchlist yourself — add and remove titles directly from your studio portal. When a competitor stumbles, you're alerted within ~5 minutes with a campaign ready to send.
5-min radarNo data warehouse. No custom dashboards. No weekly analyst meetings.
Your studio portal shows your own game's CCU and player counts alongside rival estimates — your actuals vs. their best-guess, side by side.
Drop a Unity or Unreal package into your game. Tag player events to your build ID and point it at your ingest endpoint.
One webhook each. Metriquality reads your sprint history, maps feature tags to ship dates, and starts listening to player sentiment automatically.
Metriquality automatically runs a statistical test on every recommendation. You get a real p-value — not a dashboard, not a feeling.
"Sprint 47's matchmaking update triggered a 18% session drop within 6 hours. Metriquality armed the crisis gate — UA paused, change freeze recommended. 7 days later: retention recovered +4.2pp. Measured lift, directional — run a holdout to confirm incrementality."— Generated automatically · patch v2.4.1 · p=0.031 (internal effect-size indicator) · delivered without a data scientist
Player loyalty is fragile. When a competing title stumbles, there's a window to win their audience. Metriquality tells you the moment it opens.
We monitor the titles your studio cares about — continuously, every ~5 minutes. Add and remove rivals yourself from the studio portal. No operator emails, no support tickets.
"Way of the Hunter's physics overhaul shipped 1 Nov 2024. SteamDB showed the CCU drop publicly at T+41 hours. Metriquality flagged the vulnerability at T+3 hours — 38 hours before it was publicly visible — and issued an aggressive_uacq recommendation with 78% confidence. Studios in the hunting simulation genre that acted within the 72-hour window saw an average CCU lift of +14% over the following 30 days."— Retroactive back-test · Metriquality detection vs SteamDB public visibility · 38-hour lead time · Nov 2024
Production-grade infrastructure. Sub-50ms ingest. Measured impact on every decision.
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